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Old Nov 27, 2005, 02:36 AM // 02:36   #1
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Default Updating items in/out of current inventory - discussion

Usually, I don't bitch that much about the game, since I think ANet is doing great. I haven't had a game I like so much for years, but one thing is bothering me really much.

I don't get why they're doing this.. ANet keeps deleting/changing items, but they don't delete/change the ones in the inventory. I'm not really sure how many items changed have yet, but for example take the old Henge of Denravi +5 Energy Sword, or the Rockmolder. I don't mind ANet deleting/changing items, though, I do mind them not deleting/changing the ones already in someone's inventory. Eventually these items will only be property of the people that are rich now, and people that just started, will never have a chance of getting these. What if these items will get really good in an upcoming build? That would make the game pretty unfair.
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Old Nov 27, 2005, 02:44 AM // 02:44   #2
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the rockmolder needs a whipe, even though only prestige-mesmers may know how to use it correctly!

For the +5 energy sword, hehe, i saw a Mo/Me walking around with it who proudly added +30 hp to it, he sucked!

dont forget were talking about a +10% chance for something being doubled, not a big difference at all.

Last edited by Ollj; Nov 27, 2005 at 02:47 AM // 02:47..
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Old Nov 27, 2005, 02:54 AM // 02:54   #3
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Maxie: if you'd paid x thousand gold and the item got wiped in your inventory, THEN you'd have legitimate cause to mind.

It's not like it really matters any.
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Old Nov 27, 2005, 02:58 AM // 02:58   #4
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The old Rockmolder is the only item with the +20% skill recharge on all skills, this is a mod that is very good, and very usable. If ANet will never add another off-hand with this this same mod, this item will be very wanted later in the game, and probably never sold.

Same goes for the HoD sword, alot of Warrior sword builds can use this item, and so can alot of spellcasters. Keep in mind, a 20/20 staff with a perfect Insightful (+5 Energy) mod and a perfect Fortutide (+30 Health)/of Enchanting (Enchantments last 20% longer) is worse then a HoD sword with a perfect Fortutide (+30 Health)/of Enchanting (Enchantments last 20% longer) and a 20/20 Focus. The 2 Energy will probably not matter to you, but it matters, and making the option to get perfect impossible for some builds, is lame, if you ask me.

Quote:
Originally Posted by Numa Pompilius
Maxie: if you'd paid x thousand gold and the item got wiped in your inventory, THEN you'd have legitimate cause to mind.

It's not like it really matters any.
You're right, I agree with that. It doesn't change that it's very unfair like this too. Why don't they just let the items be like they were? If they're trying to solve imbalance, this is a completly wrong way, this only makes things more imbalanced.

Last edited by Maxiemonster; Nov 27, 2005 at 03:00 AM // 03:00..
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Old Nov 27, 2005, 02:59 AM // 02:59   #5
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the sword doesn't matter. the rockmolder was changed for VERY good reason. if too many people had gotton it with the 20% recharge then the game balance would have been thrown out of wack. basicly group with molder has overall advantage over group w/o molder.

i don't know if they changed it fast enough though since it took them an entire month to correct it.

molder is great for touch rangers and all sorts of classes not just mes.

maxi the sword + off hand only adds 2 more energy than a 15 e staff. IW mes can use it and solo monks. runners used them but didn't "need" the upgrade part.

Last edited by twicky_kid; Nov 27, 2005 at 03:02 AM // 03:02..
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Old Nov 27, 2005, 03:10 AM // 03:10   #6
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YES THEY DO! Nah, you're right, the HoD sword isn't that important. Though, maybe it'll become important soon

But the old Rockmolder, that's a whole different story, it improves many builds, even my Monk loves it.
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Old Nov 27, 2005, 03:15 AM // 03:15   #7
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Fear me I R the uber trapper Ranger with the +5 energy +20 enchantments sword in my right hand and the 20% recharge rockmolder in my left hand!

a sword stays a sword and +1 illusion magic stays +1 illusion magic.
the game is fine, stop perverting it and small imballances wont matter!
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Old Nov 27, 2005, 03:24 AM // 03:24   #8
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On the Rockmolder it's not about the Energy nor the +1 Illusion Magic. I'm a Mo/N and this item is still Perfect for me. And I can imagine every class has at least one build that loves this off-hand.
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Old Nov 27, 2005, 03:51 AM // 03:51   #9
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Thanks for the heads up. I wasn't aware the bonus still worked without 9 illusion, but it does. I just tested it. Now to get the matching cane.. *does a happy dance*
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Old Nov 27, 2005, 05:48 AM // 05:48   #10
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Thread renamed to promote a more positive discussion about the subject.

Last edited by Kamatsu; Nov 27, 2005 at 05:51 AM // 05:51..
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Old Nov 27, 2005, 06:02 AM // 06:02   #11
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Quote:
Originally Posted by jesh
Thanks for the heads up. I wasn't aware the bonus still worked without 9 illusion, but it does. I just tested it. Now to get the matching cane.. *does a happy dance*
if you see a req on any type of item it is for that particular mod only.
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Old Nov 27, 2005, 06:02 AM // 06:02   #12
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Quote:
Originally Posted by Lasareth
Thread renamed to promote a more positive discussion about the subject.
Thanks. I did kidna regret choosing that topic title after about 3 seconds after posting I'm not that good at topic titles.
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Old Nov 27, 2005, 07:47 AM // 07:47   #13
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I feel making the HOD sword uncraftable was a very poor move on Anet's part. If i remeber correctly, anet wanted this to be a game in which you have to grind for hours on in to get the best items. But HoD technically is the best item for monks and it goes for 40 ectos nowa days. So why did they make it where you have to grind to get the "best weapon for monks". Also even tho the sword only give +2 energy and 20% longer enchants from a one-handed weapon, but combined with the 20/20 healing anhk and ill take it over a staff any day, seeing as how there isnt a 20/20 healing staff

Last edited by naix; Nov 27, 2005 at 07:49 AM // 07:49..
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Old Nov 27, 2005, 08:51 AM // 08:51   #14
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HoD is far overrated for monks. Monks really need to start focussing on Energy managemant. People even spam 'Healing Monk (74 Energy) LFG for XXX', that means they run the +15 Energy, -1 Energy Regenaration items, which are totally useless. If you got your Energy Management right, you can even use Judge's Armor for example, something a most Monks don't even think about, because they think they need Energy.
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Old Nov 27, 2005, 08:52 AM // 08:52   #15
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40 ectos? where? I'll sell you or anybody else one for 40 ectos! Oh and yeah, it's one of the things they don't mention in the manual, or anywhere really. Energy management >> energy reserve.
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Old Nov 27, 2005, 08:55 AM // 08:55   #16
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Wait about 4 months, and you'll got 100 ectos Don't think many people will offer 40 ectos now though..
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